Release build ID v0D:07 Executed at Sun May 16 12:01:26 1999 Executing Common\Data\AIModels.txt Executing Common\Data\AIStockade.txt Executing Common\Data\AICastle_sm.txt Executing Common\Data\AICastle_md.txt Executing Common\Data\AICastle_lg.txt Executing Common\Data\AIFortress.txt Executing TartanAI\Data\AIStat.txt aiStat_GlobalHitMultiplier set to 1.000000 aiStat_GlobalHumanLimit set to 300.000000 aiStat_HumanMaxSpeed set to 10.000000 aiStat_HumanVisualRange set to 32.000000 aiStat_HumanRadius set to 0.400000 aiStat_HumanHeight set to 1.880000 aiStat_HumanMinMove set to 0.010000 aiStat_HumanAccelerate set to 0.750000 aiStat_HumanMoveSkulk set to 0.200000 aiStat_HumanMoveWalk set to 0.250000 aiStat_HumanMoveJog set to 0.500000 aiStat_HumanMoveRun set to 0.750000 aiStat_HumanMoveCharge set to 1.000000 aiStat_HorseMaxSpeed set to 20.000000 aiStat_HumanThreatStimuleRSR set to 0.010000 aiStat_HumanThreatStimuleDSR set to 0.010000 aiStat_RankPowerSeries set to 1.000000 aiStat_RankSpeedDifferential set to 0.500000 aiStat_RankOffenceDifferential set to 0.500000 aiStat_RankDefenceDifferential set to 0.500000 aiStat_RankVisionDifferential set to 0.500000 aiStat_RankRangeDifferential set to 0.050000 aiStat_RankBreakFormationTest set to 20.000000 aiStat_RankCloseRankTest set to 2.000000 aiStat_LeaderBrawnDifferential set to 1.000000 aiStat_ClaymoreFarRange set to 1.500000 aiStat_ClaymoreNearRange set to 0.500000 aiStat_ClaymoreSpeed set to 0.600000 aiStat_ClaymorePenalty set to -1.000000 aiStat_ClaymoreCombatSkill set to 6.000000 aiStat_ClaymoreDefenceFactor set to 1.000000 aiStat_BroadSwordFarRange set to 1.000000 aiStat_BroadSwordNearRange set to 0.300000 aiStat_BroadSwordSpeed set to 0.700000 aiStat_BroadSwordPenalty set to -1.000000 aiStat_BroadSwordCombatSkill set to 4.000000 aiStat_BroadSwordDefenceFactor set to 0.000000 aiStat_GreatSwordFarRange set to 2.000000 aiStat_GreatSwordNearRange set to 0.800000 aiStat_GreatSwordSpeed set to 0.400000 aiStat_GreatSwordPenalty set to -3.000000 aiStat_GreatSwordCombatSkill set to 9.000000 aiStat_GreatSwordDefenceFactor set to -2.000000 aiStat_DaggerFarRange set to 0.300000 aiStat_DaggerNearRange set to 0.100000 aiStat_DaggerSpeed set to 1.000000 aiStat_DaggerPenalty set to -1.000000 aiStat_DaggerCombatSkill set to 1.000000 aiStat_DaggerDefenceFactor set to 0.000000 aiStat_ShortSpearFarRange set to 1.800000 aiStat_ShortSpearNearRange set to 1.000000 aiStat_ShortSpearSpeed set to 0.600000 aiStat_ShortSpearPenalty set to -2.000000 aiStat_ShortSpearCombatSkill set to 3.000000 aiStat_ShortSpearDefenceFactor set to 2.000000 aiStat_LongSpearFarRange set to 3.000000 aiStat_LongSpearNearRange set to 1.500000 aiStat_LongSpearSpeed set to 0.300000 aiStat_LongSpearPenalty set to -3.000000 aiStat_LongSpearCombatSkill set to 3.000000 aiStat_LongSpearDefenceFactor set to 2.000000 aiStat_HalberdFarRange set to 3.000000 aiStat_HalberdNearRange set to 1.500000 aiStat_HalberdSpeed set to 0.200000 aiStat_HalberdPenalty set to -1.000000 aiStat_HalberdCombatSkill set to 4.000000 aiStat_HalberdDefenceFactor set to 2.000000 aiStat_LanceFarRange set to 2.000000 aiStat_LanceNearRange set to 1.500000 aiStat_LanceSpeed set to 0.100000 aiStat_LancePenalty set to -3.000000 aiStat_LanceCombatSkill set to 4.000000 aiStat_LanceDefenceFactor set to -2.000000 aiStat_ShortAxeFarRange set to 0.600000 aiStat_ShortAxeNearRange set to 0.300000 aiStat_ShortAxeSpeed set to 0.700000 aiStat_ShortAxePenalty set to -1.000000 aiStat_ShortAxeCombatSkill set to 3.000000 aiStat_ShortAxeDefenceFactor set to 0.000000 aiStat_BroadAxeFarRange set to 1.200000 aiStat_BroadAxeNearRange set to 0.500000 aiStat_BroadAxeSpeed set to 0.500000 aiStat_BroadAxePenalty set to -1.000000 aiStat_BroadAxeCombatSkill set to 6.000000 aiStat_BroadAxeDefenceFactor set to -2.000000 aiStat_ShortBowFarRange set to 100.000000 aiStat_ShortBowNearRange set to 8.000000 aiStat_ShortBowSpeed set to 0.500000 aiStat_ShortBowPenalty set to -3.000000 aiStat_ShortBowCombatSkill set to 4.000000 aiStat_ShortBowDefenceFactor set to 0.000000 aiStat_ShortBowRateOfFire set to 0.100000 aiStat_ShortBowQuiverSize set to 20.000000 aiStat_LongBowFarRange set to 200.000000 aiStat_LongBowNearRange set to 20.000000 aiStat_LongBowSpeed set to 0.300000 aiStat_LongBowPenalty set to -3.000000 aiStat_LongBowCombatSkill set to 3.000000 aiStat_LongBowDefenceFactor set to 0.000000 aiStat_LongBowRateOfFire set to 0.100000 aiStat_LongBowQuiverSize set to 20.000000 aiStat_CrossBowFarRange set to 60.000000 aiStat_CrossBowNearRange set to 12.000000 aiStat_CrossBowSpeed set to 0.100000 aiStat_CrossBowPenalty set to -3.000000 aiStat_CrossBowCombatSkill set to 6.000000 aiStat_CrossBowDefenceFactor set to 0.000000 aiStat_CrossBowRateOfFire set to 0.050000 aiStat_CrossBowQuiverSize set to 20.000000 aiStat_MaceFarRange set to 0.800000 aiStat_MaceNearRange set to 0.300000 aiStat_MaceSpeed set to 0.600000 aiStat_MacePenalty set to -1.000000 aiStat_MaceCombatSkill set to 4.000000 aiStat_MaceDefenceFactor set to 0.000000 aiStat_ClubFarRange set to 0.600000 aiStat_ClubNearRange set to 0.300000 aiStat_ClubSpeed set to 0.600000 aiStat_ClubPenalty set to -1.000000 aiStat_ClubCombatSkill set to 2.000000 aiStat_ClubDefenceFactor set to 0.000000 aiStat_PitchforkFarRange set to 1.500000 aiStat_PitchforkNearRange set to 1.000000 aiStat_PitchforkSpeed set to 0.600000 aiStat_PitchforkPenalty set to -2.000000 aiStat_PitchforkCombatSkill set to 0.500000 aiStat_PitchforkDefenceFactor set to 0.000000 aiStat_TargeCombatSkill set to 1.000000 aiStat_TargeDefenceFactor set to 2.000000 aiStat_TargeSpeed set to 1.000000 aiStat_TargetShieldCombatSkill set to 2.000000 aiStat_TargetShieldDefenceFactor set to 5.000000 aiStat_TargetShieldSpeed set to 1.000000 aiStat_GreatShieldCombatSkill set to 0.000000 aiStat_GreatShieldDefenceFactor set to 8.000000 aiStat_GreatShieldSpeed set to 0.900000 aiStat_KnightShieldCombatSkill set to 0.000000 aiStat_KnightShieldDefenceFactor set to 8.000000 aiStat_KnightShieldSpeed set to 0.800000 aiStat_ChainMailCombatSkill set to 0.000000 aiStat_ChainMailDefenceFactor set to 6.000000 aiStat_ChainMailSpeed set to 0.800000 aiStat_LeatherCombatSkill set to 0.000000 aiStat_LeatherDefenceFactor set to 3.000000 aiStat_LeatherSpeed set to 1.000000 aiStat_PlateCombatSkill set to 0.000000 aiStat_PlateDefenceFactor set to 9.000000 aiStat_PlateSpeed set to 0.600000 aiStat_CatapultResilience set to 0.000000 aiStat_CatapultRateOfFire set to 0.000000 aiStat_CatapultCombatSkill set to 0.000000 aiStat_CatapultTurningRate set to 1.500000 aiStat_CatapultAccelerationRate set to 2.000000 aiStat_CatapultMaxSpeed set to 15.000000 aiStat_BatteringRamResilience set to 0.000000 aiStat_BatteringRamCombatSkill set to 0.000000 aiStat_BatteringRamTurningRate set to 0.500000 aiStat_BatteringRamAccelerationRate set to 0.200000 aiStat_BatteringRamMaxSpeed set to 10.000000 aiStat_SiegeTowerResilience set to 0.000000 aiStat_SiegeTowerTurningRate set to 0.500000 aiStat_SiegeTowerAccelerationRate set to 0.200000 aiStat_SiegeTowerMaxSpeed set to 10.000000 aiStat_PatrolChangeDirection set to 0.400000 aiStat_PatrolChangeDiameter set to 0.200000 aiStat_PatrolSplit set to 0.100000 aiStat_ArrowHits set to 1.000000 aiStat_FireyArrowHits set to 3.000000 aiStat_BoulderHits set to 2.000000 aiStat_BodyHits set to 2.000000 aiStat_RoutRankScale set to 0.250000 aiStat_RoutLockOutBase set to 2.000000 aiStat_RoutLockOutDelta set to 8.000000 aiStat_BuildingHitTransmission set to 0.050000 aiStat_SoundRange set to 128.000000 aiStat_SoundVolume set to 64.000000 aiStat_DeathSinkRate set to 0.005000 Enter: Kernel: Intro startup Leave: Kernel: Intro startup - success Enter: Kernel: intro shutdown Leave: Kernel: intro shutdown Enter: Kernel: Front end startup Leave: Kernel: Front end startup - success Enter: Kernel: Front end shutdown Leave: Kernel: Front end shutdown Enter: Kernel: 3D interlude startup Reading gamefile Dummy Setup: Counting characters Setup: Init Setup: Script Executing tartanai\data\AIDefs.txt Building_SlopeClamp set to 0.125000 Setup: Game Single player game Pastoral scenario Setup: World Setup: Map (1) Map centre = (135.800, 176.900) Location centre = (131800.000, 172900.000) Setup: Season Setup: Scenery Loading object "Ash" Loading object "Bush 2" Loading object "Pine" Loading object "Spruce" Setup: Players Setup: Clans Setup: Stronghold Setup: Village Loading object "Hut 1" Loading object "Hut 2" Loading object "Hut 3" Loading object "House 1" Loading object "House 2" Loading object "Manor House 1" Loading object "Large Storehouse 1" Setup: Monastery Setup: Eggs Setup: Map (2) Map has 4 distinct areas Setup: Leaders Setup: Armies Setup: Units Setup: Vehicles Setup: Pre-clocking data Setup: Setting unit positions Setup: Setting vehicle positions Setup: Setting leader positions Setup: Setting soldier positions Setup: Map (3) Setup: Loading leaders Setup: Loading humans Loading object "swordsman=0 CDagger CAINoDefence CAINoArmour pigsarse" Loading object "peasant=1 leader for some fukup or other CAINoOffence CAINoDefence CAINoArmour pigsarse" Setup: Loading vehicles Setup: Loading buildings Leave: Kernel: 3D interlude startup - success AI done AI done AI done AI done Rendered AI done AI done AI done AI done AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done AI done Rendered AI done Rendered Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done AI done Rendered AI done AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done AI done Rendered AI done Rendered Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Rendered AI done Enter: Kernel: 3D interlude shutdown Writing results gamefile Results Output: Script Output: Game Output: World Output: Map Output: Players Output: Clans Output: Leaders Output: Armies Output: Units Output: Vehicles Output: Buildings Leave: Kernel: 3D interlude shutdown Enter: Kernel: Front end startup Leave: Kernel: Front end startup - success Enter: Kernel: Front end shutdown Leave: Kernel: Front end shutdown snd: Redbook unopened at close. Exitting normally.